Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Thursday, February 21, 2013

IndieCadeEast 2013–Games and Creativity

While I’ve played my share of video games growing up, I didn’t know much about independent games or game development before I attended IndieCadeEast 2013. Thanks to Diana, we made our way to the Museum of Moving Image in Queens this past weekend to the first IndieCade on the east coast. After two and a half days of intense convention activities, I learned a thing or two about games, crowd energy, creative design, and play testing. Warning: this entry has a lot of media. Proceed with caution.

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fancy logo. Link to Indiecade East site

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just a shot of the museum entrance.

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Five Memorable Convention Moments (more details after the jump)

  1. Renga AI: "Your fourth harvester looks really useful now”
  2. Game Design Workshop: Post-It Pirates playtest sessions
  3. Hokra Play-by-Play Sports Commentary during Sports Friends Session
  4. Super Shove Shove Ending Screen during CAPY keynote by Kris.
  5. Three way tie for the three “Well-Played” sessions I attended. All the presenters gave engaging presentations and shed some light onto games that I had not otherwise known about.


1. Renga Rant

http://wallfour.co.uk/
When D. and I first lined up on Sat. night for this game in the main theater (bigger of the two theaters), we didn’t know what to expect. The volunteer who was handing out the laser pointers instructed every row to pass down the laser pointers (1 per 3 people only). Since we sat on the aisle, I decided to skip it and let my neighbor participate while we observed. Later on in the show, he was nice enough to let us try as well.

Game premise: Team space shooter
The Execution: 100-players (total strangers) + laser pointers (aka annoying red things) = crowd ecstasy and/or complete chaos.
The Twist: We are all dependent on each other to build a ship, fight off enemies, and survive!
Side effect: Continuous blabbering about how cool this game is and seeing “quads” and “radial” shapes every where.

The context for the AI comment "Your fourth harvester looks really useful now” came after we opted to built yet another harvester despite being blown to bits by enemies. The ship can build different parts after each round of attacks. A “launch” engine is said to be the primary goal because the ship needs to build four launch engines in order to go home. Then there are “silo” ship units to hold supplies and “harvesters” which are little ships that can grab supplies to bring back to the silos. Harvesters have no offense so they get destroyed easily during attack.

Sunday, May 13, 2012

No light at midnight

You are the hole in my head, you are the space in my bed
You are the silence in between what I thought and what I said
You are the night time fear, you are the morning when it's clear
When it's over you're the start, you're my head, you're my heart

No light, no light in your bright blue eyes
I never knew daylight could be so violent
A revelation in the light of day
You can't choose what stays and what fades away
And I'd do anything to make you stay
No light, no light, no light, tell me what you want me to say

Never let me go, never let me go.
Never let me go, never let me go.

And the arms of the ocean are carrying me,
And all this devotion was rushing out of me.
And the crashes are heaven for a sinner like me,
But the arms of the ocean delivered me.

Though the pressure's hard to take,
It's the only way I can escape,
It seems a heavy choice to make,
But now I am under all.

by Florence + the Machine
wiki link | official site

videos on Vevo

Wednesday, January 19, 2011

Enrique Iglesias– Nunca Te Olvidaré

Pueden pasar tres mil años
Puedes besar otros labios
Pero nunca te olvidaré
Pero nunca te olvidaré

Puedo morirme mañana
Puede secarse mi alma
Pero nunca te olvidaré
Pero nunca te olvidaré

Pueden borrar mi memoria
Pueden robarme tu historia
Pero nunca te olvidaré
Pero nunca te olvidaré

Cómo olvidar tu sonrisa
Cómo olvidar tus miradas
Cómo olvidar que rezaba
Para que no te marcharas

Cómo olvidar tus locuras
Cómo olvidar que volabas
Cómo olvidar que aún te quiero
Más que a vivir, más que a nada

Pueden pasar tres mil años
Puedes besar otros labios
Pero nunca te olvidaré
Pero nunca te olvidaré

Puedo morirme mañana
Puede secarse mi alma
Pero nunca te olvidaré
Pero nunca te olvidaré

Puedes echarme de tu vida
Puedes negar que me querías
Pero nunca te olvidaré
Sabes que nunca te olvidaré

Cómo olvidar tu sonrisa
Cómo olvidar tus miradas
Cómo olvidar que rezaba
Para que no te marcharas

Cómo olvidar tus locuras
Cómo olvidar que volabas
Cómo olvidar que aún te quiero
Más que a vivir, más que a nada

Pueden pasar tres mil años
Puedes besar otros labios
Pero nunca te olvidaré
Pero nunca te olvidaré
Pero nunca te olvidaré
Pero nunca te olvidaré

music video here